Why use a tabletop roleplaying game to communicate research? Research Impact Award recipient Kellynn Wee explains…

In this short interview, Kellynn Wee talks to ASEAS about her Research Impact Award-funded tabletop roleplaying game, Move Quietly and Tend Things, its role in inspiring reflections and practices around … Continue reading Why use a tabletop roleplaying game to communicate research? Research Impact Award recipient Kellynn Wee explains…